#include "smUniformMatrix3f.h"

namespace ShaderManager
{

smUniformMatrix3f::smUniformMatrix3f(GLuint program_id, const char* uniform_name, const float tab[16])
: smUniform(program_id, uniform_name), val(tab)
{

}

void smUniformMatrix3f::load()
{
	glUniformMatrix3fv(id,1,false,val);
}

}